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Battlestar Galactica Deadlock: Reinforcement Pack Download Xbox 360 Iso

  • tietrasovunhrerac
  • Sep 3, 2019
  • 4 min read




















































About This Content War rages in the quaternary system of Cyrannus. It all started with a devastating surprise Cylon attack, and the Twelve Colonies recoiled. But the Colonials struck back with all they had. Years of war followed, years of sacrifice, heroism and massive bloodshed. Victory is still beyond the grasp of each side. Both the Cylons and the Colonials develop powerful new weapons and ships in an attempt to break this deadlock. New weapons and new strategies can turn the tide. He who wants to survive will need to learn. It is the way of war, there is no other option. Adapt or die.The Reinforcement Pack DLC brings new content to Battlestar Galactica Deadlock! With four new ships, new types of ammo and some surprises, the Reinforcement Pack is a must for every Colonial or Cylon admiral!New ships! Berzerk (Colonial) – A pocket-sized Assault Carrier, the Berzerk class carrier brings additional heavy artillery to the Colonial ranks and is an effective force multiplier in Colonial Fleet strike groups. The carrier is not designed to survive prolonged engagements by itself. However, when attached to a Battlestar fleet or strike group, it provides powerful complementary firepower and squadron support.Janus (Colonial) – A Heavy Cruiser, with high staying power and heavy armor plating. A really tough ship for heavy firepower battles.The Janus heavy cruiser is an old Gemenese ship, made popular during the later stages of the imperial wars between Virgon and Leonis. Heavy armor playing provides it with enough staying power to remain relevant in modern warfare, although its older fire control systems are considered outdated compared to more modern cruisers.Phobos (Cylon) – A High Impact Tech Cruiser specialized in Hacking; it possesses the unique ability to perform high-accuracy, short-range Tactical FTL Jumps mid-battle! The Phobos class tech cruiser has highly sophisticated DRADIS systems integrated into its FTL drives, allowing it to make tactical-range jumps while engaged with the enemy. An array of missile tubes, a forward-facing hangar and a powerful electronic warfare suite rounds out this high threat cruiser. Cerastes (Cylon) – A Defensive Gunship, this small and fast vessel was created as a response to the rapid escalation of Colonial Viper design. The Cerastes is fitted with high RoF point-defence turrets similar to those found on the flightpods of Battlestars, and specialises in softening hostile fighter squadrons.Mines!Proximity mine – Standard proximity munition, DRADIS IFF and occlusion sensors determine when a hostile unit breaches proximity, at which point the munition releases an explosive shrapnel payload, damaging all ships within the blast area.EMP mine – Colonial Fleet’s attempt at brute-forcing an advantage in electronic warfare. These mines release an EMP pulse when an enemy IFF comes within proximity. It does high subsystem damage to all ships in pulse range, but no physical damage.Homing Cluster mine – Cylon smart proxy mines use a combination of DRADIS and guidance systems to lock onto any hostile ship that comes within range of its detectors. The mine then uses reactive control jets to propel itself towards its target. The mine detonates on impact causing substantial damage. 7aa9394dea Title: Battlestar Galactica Deadlock: Reinforcement PackGenre: StrategyDeveloper:Black Lab GamesPublisher:Slitherine Ltd.Franchise:Battlestar Galactica franchiseRelease Date: 6 Dec, 2017 Battlestar Galactica Deadlock: Reinforcement Pack Download Xbox 360 Iso I think that this is a good update, was initially hesitant as I was holding out for campaign expansion not just a ship pack, but the ships are truely different and interesting and the DLC isn't greedily priced. In practice I think I like the Cylon ships better than the colonial ones in this pack, while true both sides seem to have a new ship that's an odd build off of an existing one and one truely original I just find the Cerastes more useful than any of the others. I do like the Phobos as well, its basically a Nemisis that has fighters. The Berzerk is essentially the Ademant without missiles and less Armor but way more firepower, I don't see it as strong enough to really be a ship of the line like the Ademant so I guess its best used as a support vessle under the protection of a battlestar's flack screen. I have not used the Janus that much but it really seems like the colonial counterpart to a Cylon Arachnie, I have the sneeking suspicion that it could be used to good effect but I havn't played around with it enough to develop a strategy with it.I think this is fine, I really like the Cylon ships and frankely it's not priced bad I just don't want the steady release of increasingly lackluster ships at $4.99 pricepoints to become the norm. The dev team have already impressed me a lot with how this game has been refined since launch day but there's still alot to do, I'm willing to put down money for worthwile DLCs like this but what I really want is a Cylon Campaign or an expansion into the 2nd Cylon war.. The Berzerk is one the the first ships you can get and serves as a cheaper version of the Adamant, minus the ordinance option. And the Janus is a heavily armored monster with forward\/bottom guns that has three ordinance slots. Haven't touched mines. Good stuff.. More ships, what can be bad about more ships?. Makes things more interesting. I like it.. The Berzerk is crap the Janus however pretty darn good for a RAK-Boat. Twice the armour of a Ranger, slower reload but 3 Rak slots.Mines can be great.

 
 
 

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